![]() ![]() I used my ammo-depleted velites to melee charge one of the few remaining pike units to seal a victory. I found myself trying out the Battle of Pydna, and after a few attempts, managed to win by the skin of my teeth. The battles are winnable albeit with extreme difficulty. I’m not asking for the battles to be nerfed, and I’m certainly not advocating undoing the changes I mentioned above. ![]() “Use the Whip” in particular was an effective ability that increases combat effectiveness, which allows for a burst of killing power. However, the historical battles were designed back when they had the abilities, so once they were removed, that balance was lost. It is still possible to rout enemies, but it’s not as quick as before, and certainly not fast enough for the non-stop waves of barbarians.Īctive Abilities Removed – Many people will argue whether activated abilities should be a part of a historical battle game, and I lean towards the side of not having them. The key to the battle is to quickly rout as many of the units as possible before the next wave comes. My challenge to you is to watch any of the legendary play-throughs of the Battle of Alesia, and see how quickly units are shattered. These are excellent units, but even the Eagle Cohort gets bogged down trying to kill a tier 1 melee unit such as Celtic Warriors due to the nature of the morale changes. The pace of battles and combat has been reduced, and morale values adjusted so battles last longer and are more dynamic.įor example, in the Battle of Alesia, you command six Veteran Legionaries and one Eagle Cohort.However, historical battles are balanced around the sword unit’s previous superiority against spear units. For example playing as a Hellenistic faction doesn’t feel as odious as before due to the change. This allowed for sword units to defeat equal-tier spear units easier, and speed is an important factor in winning many historical battles.ĬA removed the stat to balance spear-heavy factions with sword-heavy ones. Infantry Removed – A lot of the battles involve the Romans, and many of the Legionary units previously had “Bonus vs. So what went wrong exactly with Rome 2’s Historical Battles?īonus vs. Here are the Patch 15 notes for reference. However, I think it’s important to understand how the changes to the game have partially broken the delicate balance that historical battles had. I enjoy a challenge, it’s why I play only on legendary, and also why I play the historical battles. The culprit, I believe, are the incremental changes made through 15 patches, which slowly changed the game to the point where the original historical battles are much more difficult that before.īefore I begin, let me say that I am not asking for nerfs or the like. However, due to the many patches over the course of the game, many of the battles have become much more complicated, and CA has not done anything to re-balance or fix the historical battles. I feel that the historical battles are a good way to practice and measure tactical skill in Total War, as they often place players in a battle with a difficult problem to overcome, mostly being outnumbered. However, I understand the principles of how the Total War games work, so at the least I have that going for me. If anything, my tactical and micromanagement are at best, very average. While I can complete a game on legendary difficulty, that is mostly because of my skill in campaign management, and not because I’m a tactical genius. First of, let me say that I am not the best tactical player. Having played a few of the historical battles so far, some issues have come up. Rome 2’s Historical Battles contain such scenarios as the Battle of Cannae, Battle of Alexia, and Battle of Zama. One of the highlights of a Total War game are the historical battles. ![]()
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